A while back, I was looking through some archived files on my computer, and found a very old page for my website listing updates. It started with an update entry for 25th September 1995, for the Latin translations of the names of the Animal spells in Ars Magica Third Edition. The pages were on Geocities at the time, but they are still available here, and have never been offline. Thus, I have had a website for 25 years.
Which is longer than Facebook, Netflix, Google, and possibly Amazon (it’s a bit of a race with Amazon; we set up at about the same time).
It’s also more than half my life. While there are lots of people who have had an online presence for more than half of their life, most of them are somewhat younger than I am.
Citadel of the Red Sun is a one-act adventure for Torg Eternity, set in the Living Land. A wonder, a fragment of another reality, appears within the Living Land, and the player characters go to investigate it. As this is an adventure, I cannot say a lot about it without getting into spoilers for the plot, so I will hide that part from the front page.
As I may have mentioned before, these projects do not make very much money. They generally make less than I spend on the stock art I use to illustrate them (although Dean Spencer‘s art is really good, so I have no regrets about supporting him). However, I do find it really satisfying to complete the process of making these, and see the final laid-out file. So, that’s one reason for doing this as a hobby.
About ten years ago, I applied to join the Kawasaki City Representative Assembly for Foreign Residents. My goal was to get the city to carry out a survey of its foreign residents, to find about the problems they were experiencing, in particular the experience of racism. At that point, there was no good data on experiences of racism in Japan, just a bunch of anecdotes. I found it relatively easy to persuade the other representatives that the survey was a good idea, and after adding other things that they wanted to know about, we proposed it to the city.
The city accepted the proposal, and five years ago carried out a survey. I was on the committees designing and analysing it, and I have already written about the results of that survey on this blog.
However, the proposal was for a survey every five years, which means that another one was due. And, it turns out, the city carried it out, this time with no involvement from me. They have sent me a copy of the report, which can also be downloaded online (in Japanese), and there is a summary available in English. I would just like to reemphasise that I had nothing to do with preparing the survey, or the English summary.
This short supplement contains a couple of dozen perks for characters in the game. Perks in Torg Eternity are like feats, or advantages, or merits, in other RPGs. They are special abilities that allow a character to do things that other characters in the game cannot, and they are a good way to make your character distinctive, and develop them to match your vision. Thus, in some ways, more of them is always better. (The downside is choice paralysis, or the existence of more perks that would be ideal for your character than you can plausibly take.) These Perks are not tied to a particular cosm, which means that any character in the game could, in principle, take them.