In this post, I want to write about practical things that publishers can do to increase diversity among the authors of tabletop role-playing games. I suspect that some, even most, of these points will apply to related fields, but I am writing based on my experience of 14 years as the Line Editor for Ars Magica; these are all things that I have tried, and that are practical. There is a further limitation: these are all ways to reduce the barriers to participation as an author of role-playing games. I am not going to write about positive steps for bringing people in for the simple reason that I didn’t find anything that worked well. I will return to this point at the end.
So, what should publishers do to reduce the barriers to entry for people outside the traditional range of role-playing authors?