8 Million Gods is another supplement that I wrote for Torg Eternity. As you might be able to guess from the cover image, it is an adaptation of Shinto to work within the game world. One of my reasons for writing this is that I wanted to be able to create and play Shinto characters in the game, and that had not been a priority for the designers. (Unsurprisingly.) A further reason for writing it was that portrayals of Shinto in gaming have, in the past, not been very good. (Recently, Scion, from Onyx Path, has done a good job — and I wasn’t really involved.)
12 Perils for the Living Land is not really a book; it is a very short supplement for Torg Eternity, specifically for the Living Land, as you might be able to guess from the title. The Living Land is a primitive reality, complete with jungles, dinosaurs, and lost ruins, which has primarily taken over parts of the USA and Canada.
Torg Eternity makes a lot of use of cards, including “Cosm Cards”, which can be played while in a certain reality to reinforce the conventions of that reality, and make each of the realities feel different in play. This is a very good idea, because the differences between realities are an important part of what makes Torg feel distinctive. One of the cards for the Living Land is “Perils of the Living Land”, which means that the group face a peril.
When Baye McNeil writes about the empty seat phenomenon in Japan, the aversion that Japanese people have to sitting next to him on public transport, or, indeed, anywhere, he gets a lot of responses. Many of those responses are from people — white, black, male, female — who have the same experience. Many others, however, are from people — white, black, male, female — who do not have that experience. These people often speculate about why he might experience it, or think he does. In turn, he speculates about why the people who claim not to have that experience say that — maybe they are Fake Newsers, or just determined not to see anything that interferes with their image of Japan.