Month: July 2013
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Television Appearance Details
The page for my television appearance is online at last. It has some details about the programme, so feel free to take a look if you are interested. The programme is half an hour long, and will be broadcast six times over the course of 24 hours on July 16th GMT. The times are on…
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Elements of Creation
The elements of a creation are the concrete features that the players know about, and that allow them to describe the creation in the game world. The elements will, obviously, vary depending on what is being created, but their game-mechanical role will be more constant, and so can be described here. Concepts and embodiments include…
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Perspiration
Once you have the inspiration, it is time for the perspiration. Embodying the idea seems to work well as a single action, with the result being compared to the difficulty of the creation. Now, I want revision to be a normal part of creation, so the first result should generally not be high enough to…
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Inspiration
What would make good mechanics for creation? The first point is that it is important to make it possible for several personae to cooperate. In the real world, a lot of creation is done by individuals working alone, but even then, not all, or even most, of it. In a game, you must give as…
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Products of Creation
The products of creation are an important part of the game, so their description does not need to be particularly simple. They are, for example, as important as characters, if a little less important than personae, and so their description could certainly be as complex as a character’s description. In particular, a creation need not…