Author: David Chart

  • Nyotai Daijin and Wakamiya Hachimangu

    Yesterday we had another meeting of the various chairpeople of the Representative Assembly, and afterwards I took advantage of being in southern Kawasaki to visit a couple of the shrines there. One of them, Wakamiya Hachimangu, is a little notorious, due to the nature of a second shrine found in the grounds, so the pictures…

  • Shinto Traditions Course — Tenjin

    This week’s Shinto Traditions lecture at Kokugakuin University was on Tenjin. Tenjin is, these days, best known as the kami of passing entrance exams, but originally he was Sugawara no Michizane, a scholar and politician of the late ninth and early tenth century. The Sugawara family were mid-ranking aristocrats in Heian Japan, with hereditary jobs…

  • Finally, Real Discussions

    I’m afraid this post is a week or so late, but on the 26th September we had another meeting of the Kawasaki City Representative Assembly for Foreign Residents. This was the fifth meeting of the assembly, and we finally got on to actually discussing issues, at least in the Life and Society subcommittee. As you…

  • Shinto Traditions Course — Inari

    Today, the Shinto course at Kokugakuin University started again after the summer break. Of course, I’ve not posted any reports of the course in English since the very first lecture, way back in April, due to not having enough time, but I’m going to try to cover the last four lectures, because they cover the…

  • Mayuki’s Birthday

    Mayuki has now had her third birthday, and the first one I think she really appreciated. Obviously, actually getting born is unlikely to be a pleasant experience for the child, and the child doesn’t even get the elation that compensates the mother. I’m not sure that Mayuki noticed her first birthday at all; she really…

  • Choosing the World

    Although I will, of course, develop the detailed design of the game world while I’m working on the game, I do need to choose the basic type of world I want to create. Since we are focusing on things I’m personally interested in, there are four options: “classic” fantasy, modern fantasy, science fiction, and historical.…

  • Setting the Scene

    Introducing the game world is, like character creation, a major problem for role-playing games. Most games end up with several volumes of world information, running to thousands of pages; Ars Magica is certainly no exception to that. Reading this information and discovering the game world is part of the fun for a lot of people.…

  • Revising Creation

    My suggestion in the last post that we could generate characters during play created the problem that it would work better if the basic rules relied on simply beating a difficulty, not on the amount by which you beat it. However, the rules I designed for creating something relied on the final total. Can I…

  • Creating Characters

    Character creation is an essential part of any role-playing game, even if it just consists of choosing a character from a list. Indeed, it’s a part that a lot of role-players really enjoy, including me; I’ve created quite a lot of characters that I’ve never played, and knew I never had any chance of playing.…

  • Creating Projects

    So, how do we stitch creative actions together into a story? Here, I think I do want to model things on the classic RPG pattern. It’s classic for a reason, after all. The pattern is to have a number of encounters, which go together to form an adventure. Adventures are then strung together into campaigns.…