Author: David Chart
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Executive Abilities
The abilities needed to execute an idea are very likely to be different from those needed to come up with it (a possible exception is knowledge of genres), but what about the talents? Do they have to be different as well? I think that we can have some overlap, which is a good thing; characters…
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Photographs of Mayuki
Sonoe took some more photographs of Mayuki. As usual, the text is all in Japanese, but you can enjoy the pictures. The last one is of Mayuki dancing to some music, making up her own choreography. That’s something she does quite a lot.
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Making it Real
As anyone who has ever created something knows, getting the idea, while essential, is not the hardest part, or at least not the part that requires the most work. Turning an idea into an actual creation is a major undertaking, and something that should also be central to this game. Actually, in some cases there…
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Helping Creation
The final part of my outline rules for coming up with ideas concerns ways that players can get more dice to roll. We’ve already covered some of these: I’ve said that good descriptions of actions will get additional dice. However, that’s a reward for player actions. I think we should also have character actions that…
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Removing Obstacles
My general mechanic for coming up with an idea includes rolls to reduce the difficulty of a statistic or to increase the number of dice available to roll. In this post, I’d like to look at what you should roll to reduce the difficulty, and how you should role-play it. First, a quick preliminary. I’m…
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Creative Actions
So, how do we go about describing the actions that characters take while trying to come up with ideas? The first step is to think about the talents and abilities that characters will have scores in. We’re going to want different ones from most role-playing games, because our emphasis is different, and we probably don’t…
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Hikawa Shrine
A few weeks ago, I visited Hikawa Shrine, the Ichi-no-Miya of Musashi-no-Kuni. That sentence probably needs a bit of explanation. “Hikawa Shrine” is the name of the Shinto shrine I visited; there are several other shrines called that, but this is the main one, and it is located in Saitama City, the capital of Saitama…
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Pretending to be Creative
There is a fundamental problem with the roleplaying aspect of the rules for coming up with an idea. That is, in order to describe it, you have to come up with an idea. There is no way around this, but I think there are two approaches that can mitigate it. First, in pre-written scenarios, the…
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Negative Evidence
If you look around on the net, you can find a lot of anecdotes about how the Japanese exclude foreigners, along with generalised statements that don’t even include anecdotes to back them up. I’d like to provide some anecdotes on the other side. They’re still just anecdotes, and the vast majority are only significant because…
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Paths to Ideas
The combination of three statistics for every idea and path dependence for the process should ensure that players have to make important in-character decisions, and that those decisions will make a difference. However, the results of the die rolls should also make a difference. The players should not be able to map out their whole…