Category: Roleplaying
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Complete Adventurer
This is another Dungeons and Dragons book, containing new classes, prestige classes, feats, skills, equipment, and spells. The book is aimed at characters who have lots of skills, so primarily rogues, with a few sidelights on rangers, bards, and, slightly oddly, druids. It does its job well. The scout, which is a base class, is…
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I Was Right
A while ago, when writing about the Conan book I had read, I said “Oh my god, it’s Dungeons and Dragons.” A week ago, Wired had an article about Gary Gygax, which included the sentence: “[Gygax] was a fan of the Conan the Barbarian books by Robert E. Howard and wanted to try to capture…
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Spell Compendium
Spell Compendium is a book for D&D 3.5. It does what it says on the cover: it’s a big collection of spells, from lots of previous D&D books, revised and updated to deal with problems found after publication. There are a lot of interesting ideas in it. A couple of things struck me. The first,…
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Gary Gygax RIP
Gary Gygax has died. Whether you know who he was depends on whether you’re a roleplayer. For everyone else: he’s one of the two people who created roleplaying games. Along with Dave Arneson, he wrote Dungeons and Dragons, back in 1974. He has, therefore, had more influence on my life, indirectly, than almost anyone else;…
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Changeling: The Lost
Changeling was the 2007 game for White Wolf’s World of Darkness. It was, I gather, a rather larger hit than the publishers expected, which is always nice when it happens. This is a contrast to their last attempt at Changelings. Changeling: The Dreaming could be (slightly unfairly) described as “hippies fight librarians”. Changeling: The Lost…
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The Pure
This is a book for White Wolf’s Werewolf: the Forsaken line, detailing the “bad werewolves” of the setting. Naturally, with it being a horror game, the “good werewolves” are not exactly models of virtue and restraint, but they are supposed to be much more sympathetic than the Pure. The Pure are driven by an unwavering…
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Shadows of the UK
This is the World of Darkness sourcebook for the UK. That may, indeed, be fairly obvious from the title, not to mention the cover image, but it still seems like a sensible place to start talking about it. Most of the authors are British, as far as I know, and quite possibly all of them.…
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Shadowrun, Fourth Edition
Shadowrun is a cyberpunk roleplaying game with elves and magic. It’s set in, in this edition, 2070, after magic returned to the world in 2012, awakening dragons, elves, dwarfs, orks, trolls, and magic. The player characters are freelance criminals who do dubious work for corporations. Although, since large corporations are effectively countries, they might better…
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Ghouls
Ghouls is a book for the World of Darkness, specifically for Vampire: the Requiem. It concerns humans who are given vampire blood to drink. They become addicted to the blood and, fairly quickly, come to regard the vampire supplying it as the most important being in their world. The blood also gives them access to…
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Boston Unveiled
Boston Unveiled is the default setting book for Mage: The Awakening. These books serve a couple of functions. The most obvious is to provide a developed setting for chronicles, to save storytellers a bit of time. The other is to provide examples of the ways that the rules can be used, and the sorts of…