Category: Roleplaying
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School of Magic
As I mentioned at the end of last year, I decided to look into whether designing the School of Magic game I’ve been wanting to make for decades would speed up the process of getting the mechanics into playtest. The only way to do that, really, is to try writing, and see whether progress is…
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Strategy for 2016
Another year draws to a close, and Kannagara still isn’t finished. On the bright side, I didn’t run a Kickstarter for it. On the down side, I would have liked to be a lot farther along than I am at the moment. Writing a significantly different kind of roleplaying game turned out to be quite…
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Harae
Today, I have had time to work on the game, and it felt very productive. I did two main things. First, I tweaked the mechanics in an attempt to deal with the problem of near-redundant statistics I noted a few weeks ago. I think this approach will work, and make the rules significantly simpler, but…
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Core Mechanics
Today, I think I completed the rules framework for the game. It is nothing like the rules I described earlier on this blog, but it all hangs together nicely, and will, I think, support the sort of game that I want to design. I actually have a track record of designing in this way. First,…
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“Playtest” Results
This blog has been quiet for a bit, because development of Kannagara has been on hiatus while various life things happened. However, they’re over now, and I’ve moved this game to a higher priority. Today, I ran the first mini-playtest of the new version. In a sense, it wasn’t a real playtest, because I was…
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The Importance of Options
Oh dear, it’s been a couple of months since I updated this blog. I have continued working on the game, but I’ve also had to start editing the final book for Ars Magica, so I haven’t had quite as much time to work on Kannagara. The problem I’ve been working on recently is the problem…