David Chart’s Blog

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  • Glosses and Commentaries

    I have just published a new RPG work. Glosses and Commentaries is a short supplement for Ars Magica Definitive Edition, released under the Ars Magica Open License. It is available for purchase on DriveThruRPG and on Patreon.

    In the medieval period, certain authors and texts were regarded as authorities on a particular subject (Aristotle, in particular). A lot of effort was devoted to glossing these texts, which meant adding information on the page to make the book easier to understand, and a lot of people wrote commentaries on them. This is not, however, something that the current Ars Magica rules really support — you might as well write a book as a completely original project.

    This may reflect contemporary thinking about the importance of complete originality, or it may just be a matter of trying not to make the rules too complex. I know that I was thinking the latter, but I may have been influenced by the former. Covenants includes some brief rules for commentaries and glosses, but they do not really encourage their creation.

    These rules do. The main tool they use for this is reducing the Source Quality of a book that is not a commentary, and has not been glossed. This makes the book worse as a source for study. The Source Quality of any book can be improved by glossing, up to the quality of a book under the standard rules, and a commentary can start with the same quality, if the author has access to at least six commentaries on the same work, as well as the work itself.

    While these rules do not specify authorities, they naturally create them, and the supplement includes an example, Bonisagus’s original text on Magic Theory. Bonisagus was, in this example, a good teacher and writer (as he really needs to be, given his historical role), but later glossators have made even better versions of the text available. Similarly, people have written many commentaries on his text, and so if a maga wants to write a book about Magic Theory, it is probably best to write it as a commentary on Bonisagus’s work, because it is easiest to get access to other commentaries on that book. Thus, the glossed version of Bonisagus’s book is an excellent text on Magic Theory, and most of the other good texts available on the subject are commentaries on it. This makes Bonisagus an authority, without including rules for it.

    It also makes it possible for a maga to turn her own work into an authority. Write a book, and then convince other magi to gloss it and write commentaries. Then have the glossed version and commentaries copied, and distribute them throughout the Order. It would be expensive, but it is another way for a maga to secure her legacy.

    If you want to try this out in your own sagas, the supplement is available for purchase on DriveThruRPG and on Patreon.

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My Writing

Fiction

I have written some fiction.

Academic

I have published a few peer-reviewed academic works, on philosophy and Japanese history.

Roleplaying Games

I have written for roleplaying games.

Mimusubi

Mimusubi is my project for non-fiction writing about Shinto. It has its own website.

Recent Blog Posts

  • Nyotai Daijin and Wakamiya Hachimangu

    Yesterday we had another meeting of the various chairpeople of the Representative Assembly, and afterwards I took advantage of being in southern Kawasaki to visit a couple of the shrines there. One of them, Wakamiya Hachimangu, is a little notorious, due to the nature of a second shrine found in the grounds, so the pictures…

  • Shinto Traditions Course — Tenjin

    This week’s Shinto Traditions lecture at Kokugakuin University was on Tenjin. Tenjin is, these days, best known as the kami of passing entrance exams, but originally he was Sugawara no Michizane, a scholar and politician of the late ninth and early tenth century. The Sugawara family were mid-ranking aristocrats in Heian Japan, with hereditary jobs…

  • Finally, Real Discussions

    I’m afraid this post is a week or so late, but on the 26th September we had another meeting of the Kawasaki City Representative Assembly for Foreign Residents. This was the fifth meeting of the assembly, and we finally got on to actually discussing issues, at least in the Life and Society subcommittee. As you…

  • Shinto Traditions Course — Inari

    Today, the Shinto course at Kokugakuin University started again after the summer break. Of course, I’ve not posted any reports of the course in English since the very first lecture, way back in April, due to not having enough time, but I’m going to try to cover the last four lectures, because they cover the…

  • Mayuki’s Birthday

    Mayuki has now had her third birthday, and the first one I think she really appreciated. Obviously, actually getting born is unlikely to be a pleasant experience for the child, and the child doesn’t even get the elation that compensates the mother. I’m not sure that Mayuki noticed her first birthday at all; she really…

  • Choosing the World

    Although I will, of course, develop the detailed design of the game world while I’m working on the game, I do need to choose the basic type of world I want to create. Since we are focusing on things I’m personally interested in, there are four options: “classic” fantasy, modern fantasy, science fiction, and historical.…

  • Setting the Scene

    Introducing the game world is, like character creation, a major problem for role-playing games. Most games end up with several volumes of world information, running to thousands of pages; Ars Magica is certainly no exception to that. Reading this information and discovering the game world is part of the fun for a lot of people.…

  • Revising Creation

    My suggestion in the last post that we could generate characters during play created the problem that it would work better if the basic rules relied on simply beating a difficulty, not on the amount by which you beat it. However, the rules I designed for creating something relied on the final total. Can I…

  • Creating Characters

    Character creation is an essential part of any role-playing game, even if it just consists of choosing a character from a list. Indeed, it’s a part that a lot of role-players really enjoy, including me; I’ve created quite a lot of characters that I’ve never played, and knew I never had any chance of playing.…

  • Creating Projects

    So, how do we stitch creative actions together into a story? Here, I think I do want to model things on the classic RPG pattern. It’s classic for a reason, after all. The pattern is to have a number of encounters, which go together to form an adventure. Adventures are then strung together into campaigns.…