David Chart’s Blog

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  • Glosses and Commentaries

    I have just published a new RPG work. Glosses and Commentaries is a short supplement for Ars Magica Definitive Edition, released under the Ars Magica Open License. It is available for purchase on DriveThruRPG and on Patreon.

    In the medieval period, certain authors and texts were regarded as authorities on a particular subject (Aristotle, in particular). A lot of effort was devoted to glossing these texts, which meant adding information on the page to make the book easier to understand, and a lot of people wrote commentaries on them. This is not, however, something that the current Ars Magica rules really support — you might as well write a book as a completely original project.

    This may reflect contemporary thinking about the importance of complete originality, or it may just be a matter of trying not to make the rules too complex. I know that I was thinking the latter, but I may have been influenced by the former. Covenants includes some brief rules for commentaries and glosses, but they do not really encourage their creation.

    These rules do. The main tool they use for this is reducing the Source Quality of a book that is not a commentary, and has not been glossed. This makes the book worse as a source for study. The Source Quality of any book can be improved by glossing, up to the quality of a book under the standard rules, and a commentary can start with the same quality, if the author has access to at least six commentaries on the same work, as well as the work itself.

    While these rules do not specify authorities, they naturally create them, and the supplement includes an example, Bonisagus’s original text on Magic Theory. Bonisagus was, in this example, a good teacher and writer (as he really needs to be, given his historical role), but later glossators have made even better versions of the text available. Similarly, people have written many commentaries on his text, and so if a maga wants to write a book about Magic Theory, it is probably best to write it as a commentary on Bonisagus’s work, because it is easiest to get access to other commentaries on that book. Thus, the glossed version of Bonisagus’s book is an excellent text on Magic Theory, and most of the other good texts available on the subject are commentaries on it. This makes Bonisagus an authority, without including rules for it.

    It also makes it possible for a maga to turn her own work into an authority. Write a book, and then convince other magi to gloss it and write commentaries. Then have the glossed version and commentaries copied, and distribute them throughout the Order. It would be expensive, but it is another way for a maga to secure her legacy.

    If you want to try this out in your own sagas, the supplement is available for purchase on DriveThruRPG and on Patreon.

News Archive

My Writing

Fiction

I have written some fiction.

Academic

I have published a few peer-reviewed academic works, on philosophy and Japanese history.

Roleplaying Games

I have written for roleplaying games.

Mimusubi

Mimusubi is my project for non-fiction writing about Shinto. It has its own website.

Recent Blog Posts

  • Yet More Preliminaries

    Today we had another meeting of the Kawasaki Representative Assembly for Foreign Residents. We are still working on the preliminaries, but we have, at least nearly finished. Today’s job was to choose the topics we will discuss in detail over the rest of our term. My goal for my subcommittee was to have the whole…

  • Rules for Creativity

    So far, this has all been preliminaries. From this post, I want to start working out how to make creativity part of a game. It makes sense to start with what I think is the hardest problem: rules for coming up with ideas. If I can solve this problem, the rest should be relatively easy.…

  • Dice Mechanics

    The core of a role-playing game’s mechanics is the decision mechanic, what you do to decide whether an attempted action succeeds or fails. It’s certainly not the whole of the mechanics, but it’s a very important part, as the rest of the mechanics have to be designed to work with it. That means that it’s…

  • The Purpose of Mechanics

    I wrote this post over the last week or so, and then a discussion of romance in role-playing games over at Gameplaywright moved on to this topic. Rather than repeat myself, I decided to put this post up a little early. All role-playing games have mechanics, and I don’t think that this is a matter…

  • Roleplaying Creativity

    I’ve been working as a freelancer in the role-playing industry for a little under twenty years now, but I have never designed a whole game. That’s about the only thing I haven’t done, and it’s an oversight I’d like to correct. I plan to talk about the design here on my blog, in the hope…

  • Welcome to Japan

    Yesterday, the three of us went to Shirahata Hachiman Daijin, our local shrine, to have a ceremony performed to mark my getting permanent resident status. I wanted to mark it in some way, because otherwise it would just be a matter of going and getting the sticker in my passport, and it really ought to…

  • Mayuki Miscellanea

    Recently, I’ve been deliberately spending more time with Mayuki, playing with her for at least an hour every day. For some reason, that seems to leave me less time to do other things, a situation I don’t really understand. Surely as a reward for being a good father, the very nature of reality should warp…

  • KODOMONOKUNI

    Today, the three of us went to KODOMONOKUNI. I’m not sure why they put the name in all caps, but that’s how it appears on their site. It’s a large activity park, primarily aimed at children (the name means “Children’s Country”), with an emphasis on a pseudo-natural environment, rather than on rides and such. It…

  • Still More Preliminary Discussions

    On Sunday, we had another meeting of the representative assembly. This week, the main task was to establish sub-committees, and decide on the general topics they would discuss. The first question was whether we would have any sub-committees at all. As the full committee has 26 members, I said that I thought it would be…

  • Permission for Permanent Residence

    Today, I went to the Kawasaki Immigration Office and picked up my Permission for Permanent Residence (that’s the official English title on the sticker in my passport). Unlike my previous visas, which were “signed” by the head of the Tokyo Immigration Office, this one is “signed” by the Minister of Justice. This is obviously a…