David Chart’s Blog

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  • Glosses and Commentaries

    I have just published a new RPG work. Glosses and Commentaries is a short supplement for Ars Magica Definitive Edition, released under the Ars Magica Open License. It is available for purchase on DriveThruRPG and on Patreon.

    In the medieval period, certain authors and texts were regarded as authorities on a particular subject (Aristotle, in particular). A lot of effort was devoted to glossing these texts, which meant adding information on the page to make the book easier to understand, and a lot of people wrote commentaries on them. This is not, however, something that the current Ars Magica rules really support — you might as well write a book as a completely original project.

    This may reflect contemporary thinking about the importance of complete originality, or it may just be a matter of trying not to make the rules too complex. I know that I was thinking the latter, but I may have been influenced by the former. Covenants includes some brief rules for commentaries and glosses, but they do not really encourage their creation.

    These rules do. The main tool they use for this is reducing the Source Quality of a book that is not a commentary, and has not been glossed. This makes the book worse as a source for study. The Source Quality of any book can be improved by glossing, up to the quality of a book under the standard rules, and a commentary can start with the same quality, if the author has access to at least six commentaries on the same work, as well as the work itself.

    While these rules do not specify authorities, they naturally create them, and the supplement includes an example, Bonisagus’s original text on Magic Theory. Bonisagus was, in this example, a good teacher and writer (as he really needs to be, given his historical role), but later glossators have made even better versions of the text available. Similarly, people have written many commentaries on his text, and so if a maga wants to write a book about Magic Theory, it is probably best to write it as a commentary on Bonisagus’s work, because it is easiest to get access to other commentaries on that book. Thus, the glossed version of Bonisagus’s book is an excellent text on Magic Theory, and most of the other good texts available on the subject are commentaries on it. This makes Bonisagus an authority, without including rules for it.

    It also makes it possible for a maga to turn her own work into an authority. Write a book, and then convince other magi to gloss it and write commentaries. Then have the glossed version and commentaries copied, and distribute them throughout the Order. It would be expensive, but it is another way for a maga to secure her legacy.

    If you want to try this out in your own sagas, the supplement is available for purchase on DriveThruRPG and on Patreon.

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My Writing

Fiction

I have written some fiction.

Academic

I have published a few peer-reviewed academic works, on philosophy and Japanese history.

Roleplaying Games

I have written for roleplaying games.

Mimusubi

Mimusubi is my project for non-fiction writing about Shinto. It has its own website.

Recent Blog Posts

  • Second Naturalisation Interview

    Today, I had my second interview about naturalising in Japan at the Legal Affairs Office. I thought I was going to get to submit at least some documents today, but that was a misunderstanding. As I mentioned before, I ordered all the documents I needed from the UK, and that was fairly straightforward in the…

  • Merry Christmas

    It’s Christmas morning, the sun is shining, and Mt Fuji is visible from the window. This year, Mayuki woke up at 7am, so she’s obviously growing up. She came running to me with her stocking. “Look! Santa left me some chocolate! And a Lego Friends set! Oooh, look! Pocket money! A 500 yen coin! All…

  • Certificate of Citizenship

    When I went to the Legal Affairs Bureau to start the process of naturalising, I was given a long list of documents to gather. I decided to start by gathering the UK-issued documents, as I foresaw the most problems with those. I seem to have been correct. One of the documents required was a certificate…

  • First Naturalisation Interview

    Yesterday, I went to keep my appointment at the Legal Affairs Bureau in Kawasaki for my first interview about naturalising. The interview took about an hour, and mostly consisted of explanations of the documents I need to prepare in order to submit my application. The whole thing was conducted in Japanese, so if your Japanese…

  • Applying to Naturalise

    Today, I started the process of applying to naturalise as a Japanese citizen. Well, to be strictly accurate I called the local Legal Affairs Bureau to make an appointment to start the process of applying to naturalise as a Japanese citizen. There’s a good site about the process in general at Turning Japanese, and my…

  • Choose Your Success

    A lot of roleplaying games take the possibility of failure to be a necessary element of the fun. If you know that your characters will survive, where is the tension, the anticipation? That is the argument, but it has always had an attendant problem. If a character dies permanently, that player has nothing to do…

  • Inclusivity in Roleplaying Games

    Recently (over the last year or so) there has been a lot of talk in gaming of the need to make products more inclusive, to provide options who are not straight white cis-men. This campaign seems to have started in computer gaming, where my limited experience suggests that it is really needed, but it has…

  • White Without Privilege

    This morning, I went to the jinja near my office to pay my respects to the kami. There happened to be a Japanese woman paying her respects at the same time, and as I stepped back to leave, she turned towards me and murmured (in Japanese) “Wonderful!”. I assume that she was referring to the…

  • Evidence, For and Against

    This week, I did make some more progress on theories and evidence; I now have specific content for what happens in the draft scenario, and half of it is written up. I can see that this mechanic will be good discipline for people writing for the game. In Kannagara, theories will define the world. The…

  • A Bit About Theories

    Things have been held up a bit by the need to work on other projects, but this week I’ve been able to make some more progress. Today, I’ve been working on discovery. I’m now thinking of Kannagara as a roleplaying game of discovery, creation, and growth, so this is one of the three fundamental pillars…