Category: Kannagara

  • Strategy for 2016

    Another year draws to a close, and Kannagara still isn’t finished. On the bright side, I didn’t run a Kickstarter for it. On the down side, I would have liked to be a lot farther along than I am at the moment. Writing a significantly different kind of roleplaying game turned out to be quite…

  • Harae

    Today, I have had time to work on the game, and it felt very productive. I did two main things. First, I tweaked the mechanics in an attempt to deal with the problem of near-redundant statistics I noted a few weeks ago. I think this approach will work, and make the rules significantly simpler, but…

  • Core Mechanics

    Today, I think I completed the rules framework for the game. It is nothing like the rules I described earlier on this blog, but it all hangs together nicely, and will, I think, support the sort of game that I want to design. I actually have a track record of designing in this way. First,…

  • “Playtest” Results

    This blog has been quiet for a bit, because development of Kannagara has been on hiatus while various life things happened. However, they’re over now, and I’ve moved this game to a higher priority. Today, I ran the first mini-playtest of the new version. In a sense, it wasn’t a real playtest, because I was…

  • The Importance of Options

    Oh dear, it’s been a couple of months since I updated this blog. I have continued working on the game, but I’ve also had to start editing the final book for Ars Magica, so I haven’t had quite as much time to work on Kannagara. The problem I’ve been working on recently is the problem…

  • Progress!

    In the last week, I seem to have crossed a critical point with Kannagara. I now have a 6500 word draft of all the core mechanics, and I think they are both simple enough to be usable, and complex enough to support the sort of game I want to write. I don’t yet have anything…

  • Ars Magica and Kannagara

    Today, Atlas Games publicly announced my retirement as Ars Magica Line Editor. It doesn’t take effect until the end of this year, and it’s been planned for about three years, but the public announcement is an important step. What does this have to do with Kannagara? Well, the reason I am retiring from Ars Magica…

  • Not Even Resting

    Kannagara is not dead. It’s not even resting. It’s just all been happening behind the scenes. I know I haven’t posted anything to this blog for a long time, but I have been working on the game, along the lines I outlined previously. This has proved difficult. It took me a while to identify the…

  • Choose Your Success

    A lot of roleplaying games take the possibility of failure to be a necessary element of the fun. If you know that your characters will survive, where is the tension, the anticipation? That is the argument, but it has always had an attendant problem. If a character dies permanently, that player has nothing to do…

  • Evidence, For and Against

    This week, I did make some more progress on theories and evidence; I now have specific content for what happens in the draft scenario, and half of it is written up. I can see that this mechanic will be good discipline for people writing for the game. In Kannagara, theories will define the world. The…