Category: Roleplaying

  • Performing Harae

    As I mentioned earlier, simple harae and misogi rituals are an essential part of any visit to a jinja, and all matsuri. I don’t think I need special rules for them; they are something to be mentioned as colour. Shinto believes that people acquire kegare through their normal activities, and the standard harae rituals can…

  • Harae

    Harae is normally translated as “purification”, and this is not a bad translation; harae is how one gets rid of kegare. Harae is very closely linked to misogi, which is also a way to get rid of kegare. Indeed, in contemporary Shinto it is not clear that they are really different, and it is not…

  • Kegare Points

    So, how will kegare work in the game? As a resource statistics, like shin’i, it will come in points. Most resource statistics, including shin’i, are spent to get good effects. Kegare is the opposite. A persona can accept kegare to avoid bad effects. If a player does not like a die roll, she can accept…

  • Kegare

    The basic framework of the game is now largely complete, but one extremely important element is still missing: kegare. Kegare is a central concept in Shinto, and is normally translated as “impurity”. This is not a bad translation, but it is also not quite right. Sometimes, kegare is referred to as “tsumikegare”, which is translated…

  • Reducing Resistance

    A character’s resistance is not a one-off thing. If it remains at the same level, the personae have to persuade her to get involved every time the issue comes up, and that is a long-term problem for the jinja. If the resistance represents a bad relationship with another character, then the removal of that resistance…

  • Overcoming Resistance

    As I mentioned in the last post, a character’s resistance will be a number tied to a description. To overcome it, personae roll dice. The easiest way to do this is to have the resistance be the difficulty for the die roll, and, as yet, I don’t see any reason to make things more complicated.…

  • Character Resistance

    The ways in which characters become obstacles to the personae will be defined with numbers, to fit with the rest of the mechanics. However, I think they will be defined with simple numbers, not dice. This is because the active force in the game should be the personae, not the characters. The personae drive things…

  • GM-Free Scenarios

    Why do characters come into conflict with personae? Because the characters want things that differ from what the personae want, or because the personae want things from the characters that the characters are not immediately willing to give. That, of course, is the in-game reason. The meta-game reason is that conflict with characters is one…

  • The Process of Intimacy

    The rules described so far can be used for building relationships or changing attitudes. Although the game roles of these two are different, they are closely linked, and in the real world it would be hard to separate them. Therefore, the same kinds of actions can be used to modify either. So, the personae could…

  • Learning about People

    What are the sorts of things that serve as elements when trying to find out about someone? The default assumption is that the personae are not spying on and manipulating the character, although that is possible, and should be supported by the rules at some point (although not necessarily in the core book). Instead, the…