Category: Roleplaying

  • Constructing a Theory

    What do personae do with the information they have gathered? They put it together into a theory that tells them something about the subject they are investigating. Putting the information together is another simple roll. The player rolls the relevant knowledge, and keeps the number of dice granted by the pieces of information. A persona…

  • Interpreting

    The next step in discovery is mechanically simple. The player rolls her persona’s investigation dice, and keeps the number of dice indicated by the elements of her investigation. The result of this roll is the pool of points that the player can use to describe the information that her character has discovered. Again, this is…

  • Investigating

    The investigation phase of discovery does not involve any die rolls. Instead, the players describe how the persona is investigating the subject, and describe something of what she finds. This is tied to the game mechanics by elements. The elements of this phase describe things that the persona does to investigate. Each element has two…

  • The Basis of Discovery

    Discovery is also supposed to be an important part of Kannagara. In the grand concept, the discovery in question is things like discovering how to transform yourself into a kannagi, but discovering what sort of food someone likes so that you can cook her the perfect dinner falls under the same general category, and that’s…

  • Putting Numbers on Bonds

    In order to make the rules for building relationships definite, I need to start attaching numbers to it. The best place to start is with the strength of relationships, since everything will develop from there. A strong relationship is, let us say, a score of 6. This allows for a lot of differentiation between relationships;…

  • Building Relationships

    Creating and improving relationships with characters, and quite possibly between personae, should be one of the central activities of personae in Kannagara. Given the design philosophy of the game, that means that we need rules for building a relationship. I don’t want to introduce something completely new, so I will use the structure of the…

  • The Ties That Bind

    Attitudes are not quite the same as relationships. A character might really trust a persona, believing that the persona never lies and always keeps her promises, without feeling that he has any particular tie to her. If she tells him something, he will probably believe it, but most of the time he doesn’t think about…

  • Using Attitudes

    The most important function of attitudes in Kannagara will be in social interactions. An atttitude will often determine how many dice a player keeps when rolling to see whether her persona can convince a character to do or believe something. The simplest example is of a persona trying to convince a character that the kami…

  • Measuring Relationships

    One of the main themes in Kannagara is building relationships between personae and characters, including kami. In the section on matsuri, I suggested that the strength of a kami’s relationship with a persona might be the number of dice she keeps when deciding whether to answer a request. It is time to look at the…

  • Matsuri Creation Example

    In this post, I want to give an example of creating a matsuri. There are two people working together to design the matsuri. Yukihiko is a shinshoku, but still fairly young, while Hanami is a miko at the same shrine. Yukihiko has norito knowledge 4 and norito skill 2, mikë knowledge 2 and mikë skill…