About ten years ago, I applied to join the Kawasaki City Representative Assembly for Foreign Residents. My goal was to get the city to carry out a survey of its foreign residents, to find about the problems they were experiencing, in particular the experience of racism. At that point, there was no good data on experiences of racism in Japan, just a bunch of anecdotes. I found it relatively easy to persuade the other representatives that the survey was a good idea, and after adding other things that they wanted to know about, we proposed it to the city.
The city accepted the proposal, and five years ago carried out a survey. I was on the committees designing and analysing it, and I have already written about the results of that survey on this blog.
However, the proposal was for a survey every five years, which means that another one was due. And, it turns out, the city carried it out, this time with no involvement from me. They have sent me a copy of the report, which can also be downloaded online (in Japanese), and there is a summary available in English. I would just like to reemphasise that I had nothing to do with preparing the survey, or the English summary.
This short supplement contains a couple of dozen perks for characters in the game. Perks in Torg Eternity are like feats, or advantages, or merits, in other RPGs. They are special abilities that allow a character to do things that other characters in the game cannot, and they are a good way to make your character distinctive, and develop them to match your vision. Thus, in some ways, more of them is always better. (The downside is choice paralysis, or the existence of more perks that would be ideal for your character than you can plausibly take.) These Perks are not tied to a particular cosm, which means that any character in the game could, in principle, take them.