Citadel of the Red Sun

Citadel of the Red Sun is a one-act adventure for Torg Eternity, set in the Living Land. A wonder, a fragment of another reality, appears within the Living Land, and the player characters go to investigate it. As this is an adventure, I cannot say a lot about it without getting into spoilers for the plot, so I will hide that part from the front page.

As I may have mentioned before, these projects do not make very much money. They generally make less than I spend on the stock art I use to illustrate them (although Dean Spencer‘s art is really good, so I have no regrets about supporting him). However, I do find it really satisfying to complete the process of making these, and see the final laid-out file. So, that’s one reason for doing this as a hobby.
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Feats of Prowess

Feats of Prowess is a supplement for Torg Eternity, available on the Infiniverse Exchange.

This short supplement contains a couple of dozen perks for characters in the game. Perks in Torg Eternity are like feats, or advantages, or merits, in other RPGs. They are special abilities that allow a character to do things that other characters in the game cannot, and they are a good way to make your character distinctive, and develop them to match your vision. Thus, in some ways, more of them is always better. (The downside is choice paralysis, or the existence of more perks that would be ideal for your character than you can plausibly take.) These Perks are not tied to a particular cosm, which means that any character in the game could, in principle, take them.
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Special Offer: Home Front Philadelphia

The Cover ImageWhile so many of us are stuck at home, I am having a one-month special sale on my Infiniverse Exchange product for Torg Eternity, Home Front Philadelphia. For one month, until May 7th, it is available for $2.50 rather than the normal $4.99, but only through the special sale link. (All the links to on Home Front Philadelphia this page are the sale link.)

You might be wondering why the strange choice of start and finish dates. The Infiniverse Exchange opened on December 8th, and I do my sales analysis by calendar month, starting from the 8th. If the sale period perfectly matches the analysis period, it is easy to monitor the effect of the discount on sales. It makes my accounting easier.

Before the Planting

The Cover ImageBefore the Planting is the most recent thing I have written for Torg Eternity on the Infiniverse Exchange.

This one is a short adventure, set in The Living Land, and involves gospog fields, which are a central part of the background for Torg Eternity. The Storm Knights have to chase kidnapped refugees through the jungle, avoiding natural hazards, and then ensure that they can get to safety. In short, it is supposed to be “classic” Living Land.
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Spirited Tools

The Cover ImageSpirited Tools is the most recent thing I have written for Torg Eternity on the Infiniverse Exchange.

In Torg Eternity, the rules of reality are different in different areas, and in the Living Land high technology and magic do not work, but there is a very high level of spiritual power. One of the fun things about the game is people from other realities trying to use tools that work perfectly well in the reality they are currently in, but which do not work in their own reality. Things can go wrong in entertaining ways. The problem is that, in the official material, the Living Land has almost no items like that. A lot of realities have technology that is above the level of many characters, and several have magic items in the same situation, but all the official things that draw on the Living Land’s high Spirit axiom are restricted to characters from the Living Land, who thus have the same Spirit axiom. That’s no fun.
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Infiniverse Exchange Bundle

The bundle cover imageThe Bundle of Holding, a very good source of digital RPGs at bargain prices, is currently running a bundle for Torg Eternity. I felt that this was a good opportunity to run a bundle of all the products I have written for Torg Eternity, and am selling on the Infiniverse Exchange. So, I have created a bundle at 50% off.

I actually made it yesterday, and I’ve already sold five of it. Five sales of everything (well, apart from the things that purchasers already owned) in a day is much, much faster than normal, so the limited-time special offer appears to be working its marketing magic.
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An Edeinos in Core Earth

The Cover ImageAn Edeinos in Core Earth is a small supplement for Torg Eternity, which I published on the Infiniverse Exchange earlier this year. In the game, earth (called Core Earth) has been invaded by a number of different realities, one of which, called The Living Land, has focused on North America. These realities have their own natives, who are human, or nearly so, in most cases. The Living Land, however, is an important exception. The native intelligent species there is the edeinos, who are humanoid lizards. This means that they are obviously “not from around here” when they travel in Core Earth.
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Home Front: Philadelphia

The Cover ImageHome Front: Philadelphia is another short supplement for Torg Eternity. In Torg Eternity, Earth has been invaded by different realities, and much of North America is under the influence of a primitive action reality called The Living Land. The city of Philadelphia, however, is an island of Earth’s old reality, called Core Earth in the game. I wanted to make it into a viable base for a campaign set early in the game’s timeline.
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8 Million Gods

The cover image8 Million Gods is another supplement that I wrote for Torg Eternity. As you might be able to guess from the cover image, it is an adaptation of Shinto to work within the game world. One of my reasons for writing this is that I wanted to be able to create and play Shinto characters in the game, and that had not been a priority for the designers. (Unsurprisingly.) A further reason for writing it was that portrayals of Shinto in gaming have, in the past, not been very good. (Recently, Scion, from Onyx Path, has done a good job — and I wasn’t really involved.)
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12 Perils for the Living Land

Image of the Book Cover12 Perils for the Living Land is not really a book; it is a very short supplement for Torg Eternity, specifically for the Living Land, as you might be able to guess from the title. The Living Land is a primitive reality, complete with jungles, dinosaurs, and lost ruins, which has primarily taken over parts of the USA and Canada.

Torg Eternity makes a lot of use of cards, including “Cosm Cards”, which can be played while in a certain reality to reinforce the conventions of that reality, and make each of the realities feel different in play. This is a very good idea, because the differences between realities are an important part of what makes Torg feel distinctive. One of the cards for the Living Land is “Perils of the Living Land”, which means that the group face a peril.
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