David Chart’s Blog

Latest News

  • Glosses and Commentaries

    I have just published a new RPG work. Glosses and Commentaries is a short supplement for Ars Magica Definitive Edition, released under the Ars Magica Open License. It is available for purchase on DriveThruRPG and on Patreon.

    In the medieval period, certain authors and texts were regarded as authorities on a particular subject (Aristotle, in particular). A lot of effort was devoted to glossing these texts, which meant adding information on the page to make the book easier to understand, and a lot of people wrote commentaries on them. This is not, however, something that the current Ars Magica rules really support — you might as well write a book as a completely original project.

    This may reflect contemporary thinking about the importance of complete originality, or it may just be a matter of trying not to make the rules too complex. I know that I was thinking the latter, but I may have been influenced by the former. Covenants includes some brief rules for commentaries and glosses, but they do not really encourage their creation.

    These rules do. The main tool they use for this is reducing the Source Quality of a book that is not a commentary, and has not been glossed. This makes the book worse as a source for study. The Source Quality of any book can be improved by glossing, up to the quality of a book under the standard rules, and a commentary can start with the same quality, if the author has access to at least six commentaries on the same work, as well as the work itself.

    While these rules do not specify authorities, they naturally create them, and the supplement includes an example, Bonisagus’s original text on Magic Theory. Bonisagus was, in this example, a good teacher and writer (as he really needs to be, given his historical role), but later glossators have made even better versions of the text available. Similarly, people have written many commentaries on his text, and so if a maga wants to write a book about Magic Theory, it is probably best to write it as a commentary on Bonisagus’s work, because it is easiest to get access to other commentaries on that book. Thus, the glossed version of Bonisagus’s book is an excellent text on Magic Theory, and most of the other good texts available on the subject are commentaries on it. This makes Bonisagus an authority, without including rules for it.

    It also makes it possible for a maga to turn her own work into an authority. Write a book, and then convince other magi to gloss it and write commentaries. Then have the glossed version and commentaries copied, and distribute them throughout the Order. It would be expensive, but it is another way for a maga to secure her legacy.

    If you want to try this out in your own sagas, the supplement is available for purchase on DriveThruRPG and on Patreon.

News Archive

My Writing

Fiction

I have written some fiction.

Academic

I have published a few peer-reviewed academic works, on philosophy and Japanese history.

Roleplaying Games

I have written for roleplaying games.

Mimusubi

Mimusubi is my project for non-fiction writing about Shinto. It has its own website.

Recent Blog Posts

  • New Book: An Introduction to Shinto

    I have just published An Introduction to Shinto, a book based on the first two years or so of essays for my Mimusubi Patreon. It is available as a Kindle e-book from Amazon, from any of the various national Amazons. (The link is to the US site, because I think most potential readers are in…

  • Special Offer: Home Front Philadelphia

    While so many of us are stuck at home, I am having a one-month special sale on my Infiniverse Exchange product for Torg Eternity, Home Front Philadelphia. For one month, until May 7th, it is available for $2.50 rather than the normal $4.99, but only through the special sale link. (All the links to on…

  • Before the Planting

    Before the Planting is the most recent thing I have written for Torg Eternity on the Infiniverse Exchange. This one is a short adventure, set in The Living Land, and involves gospog fields, which are a central part of the background for Torg Eternity. The Storm Knights have to chase kidnapped refugees through the jungle,…

  • Mimusubi Patreon Special Offer

    Note: The special offer is over now, but this post is still up as a historical record. You can find out what is happening with Mimusubi on the Mimusubi website, or the Mimusbi Patreon. To celebrate the release of the video about Shinto that I helped Greg Lam of Life Where I’m From to make,…

  • Spirited Tools

    Spirited Tools is the most recent thing I have written for Torg Eternity on the Infiniverse Exchange. In Torg Eternity, the rules of reality are different in different areas, and in the Living Land high technology and magic do not work, but there is a very high level of spiritual power. One of the fun…

  • Infiniverse Exchange Bundle

    The Bundle of Holding, a very good source of digital RPGs at bargain prices, is currently running a bundle for Torg Eternity. I felt that this was a good opportunity to run a bundle of all the products I have written for Torg Eternity, and am selling on the Infiniverse Exchange. So, I have created…

  • An Edeinos in Core Earth

    An Edeinos in Core Earth is a small supplement for Torg Eternity, which I published on the Infiniverse Exchange earlier this year. In the game, earth (called Core Earth) has been invaded by a number of different realities, one of which, called The Living Land, has focused on North America. These realities have their own…

  • Home Front: Philadelphia

    Home Front: Philadelphia is another short supplement for Torg Eternity. In Torg Eternity, Earth has been invaded by different realities, and much of North America is under the influence of a primitive action reality called The Living Land. The city of Philadelphia, however, is an island of Earth’s old reality, called Core Earth in the…

  • 8 Million Gods

    8 Million Gods is another supplement that I wrote for Torg Eternity. As you might be able to guess from the cover image, it is an adaptation of Shinto to work within the game world. One of my reasons for writing this is that I wanted to be able to create and play Shinto characters…

  • 12 Perils for the Living Land

    12 Perils for the Living Land is not really a book; it is a very short supplement for Torg Eternity, specifically for the Living Land, as you might be able to guess from the title. The Living Land is a primitive reality, complete with jungles, dinosaurs, and lost ruins, which has primarily taken over parts…